Spear of Destiny

by Dutch on May 2, 2010

As with most scenario paintball games the theme is based on a historic event, movie or popular story line. This one combined a few elements but the game itself had a few twists. Spear of destiny written by Wayne Dollack set the scene from the pages of a comic book and pitted good American forces verses evil Nazis. Throw in a man dressed in purple tights as ‘The Phantom’ and you have a classic Dollack production.

There were no spies in this game which is rare for a 24 hour game, even rarer to have only one tank. The Americans were taped in blue and tried to get off to a fast start but the orange striped Germans would have none of it. Early pushes by the Germans resulted in occupation of 3/4′s of the field and with the choke points heavily manned blue struggled mightily.

German missions were running smoothly and they completed the first 10 in a row with 4 being general assisted. The only ‘scrubbed’ mission of the day was a base takeover which actually happened but the mission referee never showed with the card and so it was disallowed. A few brave blue players made attempts at the south base several times but to no avail. They were able to get close but the timing of the attacks always found them out numbered. (there were plenty of times when it was just one or two guarding the base) The points had to be in favor of the Germans by dinner break and it seemed that everything was going their way. That didn’t hold out.

Night time and the German base was ready once again to establish their dominance. Lights were set up to thwart the American stalkers but a failed generator leveled the field and the blue players took advantage. The well oiled orange machine of the day came unglued in the night. Teams were fractured in the darkness and the large groups that moved so well early on splintered off and were less effective. Mission’s came in slower in the evening hours which may have been a break for the orange general. Only a few players were in ear shot to receive these valuable chances for points and at least 1/2 of the missions were run by only two or three. This became even harder as the night wore on because blue attackers were relentlessly pounding the base with paint from the safety of darkness.

Early in the evening the American leader sent word that he was willing to end the night session at about midnight. Perhaps he was still stinging from the days events and thought it best to stop the bleeding and regroup in the morning but about an hour after blue had established night superiority that suddenly changed. The game was just as quickly extended and a mad dash of blue players haunted the orange general all night long. Completed missions ratio had now completely turned but the Germans did manage a few props. The orange base was under vicious assault but never once taken over in the night despite being out numbered. The night advantage went to the Americans but was it enough to catch up on points and which way would the momentum swing in the morning.

The game on blast sounded and orange was having none of what was handed them the night before. A ‘kitchen sink’ mission was sent off the get to send a message straight to the American Hq. Orange also made the tactical move of holding sinker town and the northeast quarter which proved invaluable. Blue was once again sent reeling and the Germans were now the players who were relentless. Missions were flowing again and gold and other high point value props were being brought in as players found them on the field. At one point orange players had control of 80% of the field and were looking for more.

The final battle was more of the same as blue put up a valiant effort but could not hold their 1/2 of the village. Half way through the one hour paint fest to end the game the ref’s actually had to halt the action and reset the players just to give blue a fighting chance. With the final blast the game was over and all that was left to do was tally the points. The Americans scored a respectable 2000 of which I’m sure most came with their night time play while the Germans totaled 3200. Props were important in this game and the Germans held all the key pieces including the Spear of Destiny. Had blue taken some of the territory in the morning hours they more than likely would have found those props and the score would have been much closer or perhaps reversed.

All in all it was a fun game and the outcome rested on who would finish off the game matching their dominant play. It wasn’t the Americans time this game but perhaps in the next. This game was won by perseverance and fast tactical maneuvering or so orange would like to think. Well if it wasn’t those things perhaps it was something else, maybe it was destiny after-all.

{ 1 comment… read it below or add one }

Mary Ellen Mahaffey August 4, 2010 at 8:23 pm

Hay,

GO USA! We will get those Germans next time. USA , you did great! The USA was represented well.

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